This game was made in Unity and was created by a team of 24 people.
Contributions to the Project: Design Lead
Brainstorming concept
Basic design documents
Planning and scheduling
I designed the levels and placed the assets for Aboveground, Cathedral, Graveyard, and Underground scenes.
Added lights to scene.
I added the audio to Player for movement & assets in game.
I added Dialog triggers.
I created animations for assets in Unity (fence, sewer lid, gate, light for eye, mini-boss death).
Scripts for audio, animations, lights, UI key, ocean & sewer water movement.
Organized roles and assigned tasks to Design team.
Added a key UI element and implemented its functionality.
Particle effect for fog.